Ico is a game that could not have existed in the ’90’s, yet much of its gameplay and puzzle solving reminds me of games from that era such as Myst and the Legend of Zelda series. Indeed, it most strongly seemed like a 3rd-person installment of Myst. It is an interesting combination, an experiment that paved a way for more peculiar games and arguably began the whole idea of alternative/hipster video games if Myst didn’t already own that distinction.
So now we know why there hasn’t been much news on the upcoming release of Journey. It’s because there IS NO UPCOMING RELEASE. Journey has been delayed until Spring 2012, a bittersweet opportunity to play the other dozen or so great games coming out. I still can’t wait, but now perhaps the delay will enable me to give it the proper attention it deserves.
From Dust packs a fittingly holistic philosophy into its theme of man versus nature, despite the tribesmen who are sometimes dumber than lemmings. (WARNING: As always, expect spoilers to be exposed at length)
In case you’re wondering what to expect, here’s a rundown of all the reviews I have planned through the end of the year and a snippit of what I’m expecting.
Ubisoft has officially announced that From Dust, the visually striking sandbox god game already out on the XBox and PC will be released on the PS3 Tuesday the 27th of September. Expect an analysis of the game to be up a week or two after it’s release, I personally can’t wait. If you happen to be a Europe gamer, you can get your hands on it this coming week on the 14th, you lucky bastard.
Right now for what I imagine to be a very limited time Sony is giving away the first episodes for “Back to the Future” and “Blue Toad Murder Files” for free to all Playstation users. This hasn’t been widely advertised so be sure to at least “purchase” the game which will unlock it for download even if they later go back to full price. Be sure to tell your friends to do the same!
During this lull in new releases that always tags along the end of summer I’ve taken to the pursuit of the platinum trophy for Bioshock 2. During this second playthrough I’m remembering what makes a game like Bioshock more engaging on so many levels when compared to other games with equal or superior budgets.
Quick tangent. After about a month since the inception of “The Gaming Hipster” this blog’s reached 275 views. I’m extatic that this site is getting this much traffic in such a short amount of time, and it really encourages me to publish more posts exploring the gaming medium. Read the rest of this entry
The almost universal opinion on Catherine floating around the net right now is that this is a game that does choice right. It sheds the typical polarity that dominates games that utilize morality. Infamous, Mass Effect, and Fable all fall into the habit of creating a situation where, if you don’t commit to your allegiance right from the start, the bulk of the perks and end game benefits are lost. Forcing you to align yourself with a particular extreme, Hero or Infamous, Paragon or Renegade, right from the start. Doing this causes all dilemma that is essential to a game that is trying to challenge your beliefs to be lost. The choices cease to be choices and simply become a strategy based on your particular play style. Catherine does this differently, and succeeds these other attempts by miles.
Again, SPOILER WARNING, these dissections of the story are uncensored so viewer discretion is advised.