A few months ago it was announced that Austin Wintory’s soundtrack for the spectacular game Journey for the PSN has been nominated for the Grammy for “best soundtrack for a visual media.”
Now I know this is old news, it was announced as long ago as November, but I’d like to touch on just how big a deal this is for not only Mr. Wintory himself but for the video game medium as a whole. Read the rest of this entry
Limbo has been out over a year now so there’s little reason to review it for its entertainment value. Besides, there are plenty of websites that’ll give you a score or grade for you to evaluate if that’s what you’re looking for. Instead, I’m going to try and explore what Limbo seems to say from a creative standpoint. You’ll never see a number or letter judging a game here so if that’s all you’re interested in you best try elsewhere. This is the exploration of gaming as an art form, so if that interests you read on. However, in order to be able to fully explore Limbo, I need to be able to discuss portions of it uncensored. So consider this your spoiler warning.