As thatgamecompany’s last title, Journey is an accumulation of experience taken, focused, and concentrated into a two hour long dream. It is a game that strives to be more than a game, and as per the intentions of this blog, speaks to the heart of what I believe games can become. As always, this is your spoiler warning.
Right now for what I imagine to be a very limited time Sony is giving away the first episodes for “Back to the Future” and “Blue Toad Murder Files” for free to all Playstation users. This hasn’t been widely advertised so be sure to at least “purchase” the game which will unlock it for download even if they later go back to full price. Be sure to tell your friends to do the same!
During this lull in new releases that always tags along the end of summer I’ve taken to the pursuit of the platinum trophy for Bioshock 2. During this second playthrough I’m remembering what makes a game like Bioshock more engaging on so many levels when compared to other games with equal or superior budgets.
Limbo has been out over a year now so there’s little reason to review it for its entertainment value. Besides, there are plenty of websites that’ll give you a score or grade for you to evaluate if that’s what you’re looking for. Instead, I’m going to try and explore what Limbo seems to say from a creative standpoint. You’ll never see a number or letter judging a game here so if that’s all you’re interested in you best try elsewhere. This is the exploration of gaming as an art form, so if that interests you read on. However, in order to be able to fully explore Limbo, I need to be able to discuss portions of it uncensored. So consider this your spoiler warning.