Blog Archives

Superbrothers: Sword & Sworcery EP


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Superbrothers: Sword & Sworcery EP

Available On: iOS, Mac, Windows (Steam), Android

Original Release: March 24, 2011 for iPad (now also available on iPhone)

D and D by: Superbrothers, Cabybara Games

In one sentence: Superbrothers: Sword & Sworcery EP is a rule breaker, through and through. And it’s a must play because of it.

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Wintory’s Journey to the Grammy’s


journey austin wintory

A few months ago it was announced that Austin Wintory’s soundtrack for the spectacular game Journey for the PSN has been nominated for the Grammy for “best soundtrack for a visual media.”

Now I know this is old news, it was announced as long ago as November, but I’d like to touch on just how big a deal this is for not only Mr. Wintory himself but for the video game medium as a whole. Read the rest of this entry

Humble Bundle V: Revamp Your Hipster Cred between now and June 14th!


Humble Bundle Inc has just released their fifth collection of video games and it is a dizzying collection.

LIMBO, Bastion, Sword & Sworcery, Psyconaughts, and Amnesia: The Dark Decent, PLUS all 5 soundtracks all available to you for the total price of…. you choose.

That’s right, keeping with tradition, Humble Bundle allows you to set the price you pay for all 5 games (though in order to access Bastion you need to pay more than the average customer, currently less than $8). Did I mention you even get to choose what percentage goes to the developers, to Humble Bundle Inc, and to the charities EFF and Child’s Play?

Buy it for yourself, buy it for a friend, you’ve not had a chance to get hipster cred this cheaply since you found that collage of 90s movie posters at goodwill. Just click the link here.

Oh, and hurry, the sale ends June 14th

Kids, Violence, and Video Games: My Obligatory Opinion


So a few days ago I get an email from a family member who happens to be an elementary school teacher. He confesses having problems with the fighting going on among his students, and asks me in the email what I thought of how violence in the media effects kids…

…I don’t think he was expecting this elaborate of an answer.

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Dark Souls: A Game for the Masochist in Us All


I’ve spent hours trying to figure out what makes Dark Souls such an engrossing game, trying to find out what new feature utilized by the people of From Software that created a game so difficult, yet so inherently rewarding that its garnered a cult fanbase devoted to subjecting themselves to the murderous rampage of this game playthrough after playthrough after playthrough. Strange thing was, every aspect I explored was met with examples that already existed in other games. Simple controls, flexible battle system, cooperative gameplay, an immersive world to explore, and the incredible difficultly that has become an internet fad with games like Super Meat Boy, I Wanna Be the Guy, and Splosionman.

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Shadow of the Colossus Analysis: All the World is but Lizards and Birds


So this analysis is painfully late, I know. I’d finished SotC sometime late October and had let the analysis sit there for sometime because I honestly did not want to write what I had to say, but here it is. As always, spoilers follow.

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Ico Analysis: I’ll never let go Ico, I’ll never let go…


Ico is a game that could not have existed in the ’90’s, yet much of its gameplay and puzzle solving reminds me of games from that era such as Myst and the Legend of Zelda series. Indeed, it most strongly seemed like a 3rd-person installment of Myst. It is an interesting combination, an experiment that paved a way for more peculiar games and arguably began the whole idea of alternative/hipster video games if Myst didn’t already own that distinction.

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Upcoming Reviews


In case you’re wondering what to expect, here’s a rundown of all the reviews I have planned through the end of the year and a snippit of what I’m expecting.

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