Humble Bundle Inc has just released their fifth collection of video games and it is a dizzying collection.
LIMBO, Bastion, Sword & Sworcery, Psyconaughts, and Amnesia: The Dark Decent, PLUS all 5 soundtracks all available to you for the total price of…. you choose.
That’s right, keeping with tradition, Humble Bundle allows you to set the price you pay for all 5 games (though in order to access Bastion you need to pay more than the average customer, currently less than $8). Did I mention you even get to choose what percentage goes to the developers, to Humble Bundle Inc, and to the charities EFF and Child’s Play?
Buy it for yourself, buy it for a friend, you’ve not had a chance to get hipster cred this cheaply since you found that collage of 90s movie posters at goodwill. Just click the link here.
Oh, and hurry, the sale ends June 14th
Here’s a link to an interesting article by Venture Beat in an interview with one of the creators of Journey, Jenova Chen, claiming that PS3 owners seek out more artistic forms of gaming.
I’ve spent hours trying to figure out what makes Dark Souls such an engrossing game, trying to find out what new feature utilized by the people of From Software that created a game so difficult, yet so inherently rewarding that its garnered a cult fanbase devoted to subjecting themselves to the murderous rampage of this game playthrough after playthrough after playthrough. Strange thing was, every aspect I explored was met with examples that already existed in other games. Simple controls, flexible battle system, cooperative gameplay, an immersive world to explore, and the incredible difficultly that has become an internet fad with games like Super Meat Boy, I Wanna Be the Guy, and Splosionman.
Ico is a game that could not have existed in the ’90’s, yet much of its gameplay and puzzle solving reminds me of games from that era such as Myst and the Legend of Zelda series. Indeed, it most strongly seemed like a 3rd-person installment of Myst. It is an interesting combination, an experiment that paved a way for more peculiar games and arguably began the whole idea of alternative/hipster video games if Myst didn’t already own that distinction.
From Dust packs a fittingly holistic philosophy into its theme of man versus nature, despite the tribesmen who are sometimes dumber than lemmings. (WARNING: As always, expect spoilers to be exposed at length)
In case you’re wondering what to expect, here’s a rundown of all the reviews I have planned through the end of the year and a snippit of what I’m expecting.
Ubisoft has officially announced that From Dust, the visually striking sandbox god game already out on the XBox and PC will be released on the PS3 Tuesday the 27th of September. Expect an analysis of the game to be up a week or two after it’s release, I personally can’t wait. If you happen to be a Europe gamer, you can get your hands on it this coming week on the 14th, you lucky bastard.
Right now for what I imagine to be a very limited time Sony is giving away the first episodes for “Back to the Future” and “Blue Toad Murder Files” for free to all Playstation users. This hasn’t been widely advertised so be sure to at least “purchase” the game which will unlock it for download even if they later go back to full price. Be sure to tell your friends to do the same!
During this lull in new releases that always tags along the end of summer I’ve taken to the pursuit of the platinum trophy for Bioshock 2. During this second playthrough I’m remembering what makes a game like Bioshock more engaging on so many levels when compared to other games with equal or superior budgets.