Available On: iOS, Mac, Windows (Steam), Android
Original Release: March 24, 2011 for iPad (now also available on iPhone)
D and D by: Superbrothers, Cabybara Games
In one sentence: Superbrothers: Sword & Sworcery EP is a rule breaker, through and through. And it’s a must play because of it.
A few months ago it was announced that Austin Wintory’s soundtrack for the spectacular game Journey for the PSN has been nominated for the Grammy for “best soundtrack for a visual media.”
Now I know this is old news, it was announced as long ago as November, but I’d like to touch on just how big a deal this is for not only Mr. Wintory himself but for the video game medium as a whole. Read the rest of this entry
As thatgamecompany’s last title, Journey is an accumulation of experience taken, focused, and concentrated into a two hour long dream. It is a game that strives to be more than a game, and as per the intentions of this blog, speaks to the heart of what I believe games can become. As always, this is your spoiler warning.
Ico is a game that could not have existed in the ’90’s, yet much of its gameplay and puzzle solving reminds me of games from that era such as Myst and the Legend of Zelda series. Indeed, it most strongly seemed like a 3rd-person installment of Myst. It is an interesting combination, an experiment that paved a way for more peculiar games and arguably began the whole idea of alternative/hipster video games if Myst didn’t already own that distinction.
From Dust packs a fittingly holistic philosophy into its theme of man versus nature, despite the tribesmen who are sometimes dumber than lemmings. (WARNING: As always, expect spoilers to be exposed at length)
In case you’re wondering what to expect, here’s a rundown of all the reviews I have planned through the end of the year and a snippit of what I’m expecting.
The almost universal opinion on Catherine floating around the net right now is that this is a game that does choice right. It sheds the typical polarity that dominates games that utilize morality. Infamous, Mass Effect, and Fable all fall into the habit of creating a situation where, if you don’t commit to your allegiance right from the start, the bulk of the perks and end game benefits are lost. Forcing you to align yourself with a particular extreme, Hero or Infamous, Paragon or Renegade, right from the start. Doing this causes all dilemma that is essential to a game that is trying to challenge your beliefs to be lost. The choices cease to be choices and simply become a strategy based on your particular play style. Catherine does this differently, and succeeds these other attempts by miles.
Again, SPOILER WARNING, these dissections of the story are uncensored so viewer discretion is advised.
Get the sand out of your eyes, two new downloadable titles are coming to PS3 and XBox this year and are must plays for anyone looking for wide open worlds to explore.
Limbo has been out over a year now so there’s little reason to review it for its entertainment value. Besides, there are plenty of websites that’ll give you a score or grade for you to evaluate if that’s what you’re looking for. Instead, I’m going to try and explore what Limbo seems to say from a creative standpoint. You’ll never see a number or letter judging a game here so if that’s all you’re interested in you best try elsewhere. This is the exploration of gaming as an art form, so if that interests you read on. However, in order to be able to fully explore Limbo, I need to be able to discuss portions of it uncensored. So consider this your spoiler warning.